Time to Let It Rip at Dice Addiction for this week's Casual Sunday Beyblade X Event!
This week we'll be running our usual weekly tournament in the new Infinity Stadium to give everyone practice for our New Year's Event!
EVENT DETAILS:
DATE: Sunday MONTH DAY
TIME: 6:00PM
ENTRY: $5
PRIZE SUPPORT:
Store Credit to top players when turnout is less than 8 Players.
1st Beyblade Park Exclusive Dran Buster to 1st at 8 Players.
2nd Beyblade Park Exclusive Dran Buster as a Door Prize at 16 Players.
3rd Beyblade Park Exclusive Dran Buster to 2nd at 24 Players.
EVENT: 3-on-3 Infinity Tournament
PRIZE SUPPORT: Store Credit to Top Players, 1st Place earns a BX-00 Cobalt Drake Clear Ver
RULES:
This ruleset follows the Official Takara Tomy Regulations, with the exception of the following changes and additions:
Xtreme Stadium Side Change:
After every battle using the Xtreme Stadium, rotate the stadium 180 degrees
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No Contact = 1 Reshoot per Match:
During a match, the first battle that ends with No Contact is replayed with no points awarded to either player. Any No Contact Battles after the 1st will award the Beyblade that's still spinning and/or in the stadium, 1 point, then the battle will be replayed.
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their Beyblades or launchers. 3rd party Beyblades, Parts, Launchers, and Rip Cords are prohibited.
MN - Metal Needle Ban:
The bit MN - Metal Needle is not allowed to be used in OK Beyblade Ranked Events due to the damage it can cause to stadiums.
FORMAT:
All OK Beyblade Ranked Matches are fought using the 3-on-3, 7-point Format.
7-Point:
The first player to earn 7 points wins the match.
3-on-3:
Players will build a deck of three Beyblades with no repeating parts.
A player cannot use the same part multiple times in their deck. Even if the colors are different, they are considered as the same part. However, among the lock chips in the Custom Line (CX), players may only use 1 of each of the “Valkyrie” & "Emperor" Metal Lock Chips can be used on a team or deck, while normal lock chips can be used multiple times.
At the beginning of the match, players will randomly determine which side of the stadium they will start on.
Both Players will reveal their decks to each other for Bey-check, to ensure that no repeating parts are being used.
Both Players will then secretly choose the order their Beyblades will battle in and arrange them in order as 1st, 2nd, and 3rd Bey.
After each battle where points are scored, both players move on to their next Beyblades.
After every 3rd battle, both players may choose a new order for their Beyblades.
TOURNAMENT STRUCTURE:
Two Stage Round Robin to Single Elimination
Stage 1: Round Robin, 3-on-3, 7-points, Infinity Stadium
Stage 2: Single Elimination, 3-on-3, 7-points, Infinity Stadium
Tie Breakers:
While Wins matter most in the event, players that tie will have their ties broken using point-based tie breakers.
Points Difference:
The amount of points a players has earned minus the number of points they've given up to their opponents over the course of the Group Stage.
This tie breaker is able to accurately determine players skill level by measuring how many points they earn without allowing their opponents to score points against them.
Points Earned:
The total points a player earned during the Group Stage of the tournament.
IMPORTANT RULINGS & NOTES:
If a player's Beyblade goes out of the top of the stadium and doesn't return within 5 seconds, That Player gets a Stadium Out Warning, and then you reshoot the battle. If it happens again on the same Beyblade, their opponent scores 1 point, and you move on to the next Beyblade.
If a player launches late, early, misses the stadium entirely, or makes contact with the stadium while launching, it is considered a Shooting Error, and they get a Shooting Error Warning; then you reshoot the battle. If they make a second Shooting Error on the same Battle, their opponent scores 1 point, and you move on to the next Battle.
Whenever both players' Beyblades make contact before both Beyblades touch the stadium floor, the battle results in a reshoot.
If there is a simultaneous finish where both Beyblades enter the Over Zone and/or Xtreme Zone at the same time, the Beyblade that spins longer or performs a reversal first wins the battle. All other simultaneous finishes are reshoots.
When any player's Beyblade enters the Over Zone, Extreme Zone, or goes out of the top of the stadium, it has 5 seconds to return to the battle area to perform a Reversal before the result is final.
Players are free to change their beys between matches during tournaments.
Players may change the modes of their parts during Bey-check before a battle where they are using that part on their bey.
When a Beyblade or part breaks, its owner must be able to produce a replacement of the broken part or forfeit their match. (This is normally a DQ instead of a Match Loss in the official regulations)
Burst Finishes do not count until the parts are fully separated.
Beyblade X does not use "Burst Priority" but instead uses a "Chronological Priority," meaning the finishing move that starts first is what's counted at the end of a battle. For Example, if "Beyblade A" is knocked into the Over Zone but "Beyblade B" bursts AFTER "Beyblade A" entered the Over Zone, the battle ends with an Over Finish awarded to "Beyblade B".
If a Beyblade enters the Over Zone and jumps into the Xtreme Zone without returning to the Battle Area, the battle ends with an Over Finish. If a Beyblade enters the Xtreme Zone and jumps into the Over Zone without returning to the battle area, the battle ends with an Xtreme Finish.
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