Claim victory and earn your invite to one of the biggest Beyblade events in the U.S. at Dice Addiction's Beyblade South Oklahoma Qualifier! Beyblade South is a yearly event that is hosted in Dallas, Texas, and is considered one of the biggest Beyblade events of the year in the United States, with over 200 bladers traveling to compete each year. Our qualifier will take place on Saturday, February 14th, at 2:00 pm. Entry fee is $15 a person, and the top 8 will be given a 2-day pass to Beyblade South. We will also be giving out additional prize support, including a Red MC Pegasus Blast, Black MC Cobalt Dragoon, Black MC Wizard Arc, a Beyblade Park Dran Buster, and more. Beyblade South will take place on Friday, March 13th and 14th, with tickets being $25 for a one-day pass and $45 for a two-day pass.
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EVENT DETAILS:
ENTRY: $15
DATE: Saturday February 14
TIME: Round 1 at 2:00 PM, Registration 10:00 AM - 1:55 PM
PRIZE SUPPORT:
Top 8:
1x 2-day Pass for Beyblade South in Dallas, TX March 13-14
Extra Prize Support includes, but is not limited to:
- Red Metal Coat Pegasus Blast
- Black Metal Coat Cobalt Dragoon
- Black Metal Coat Wizard Arc
- Beyblade Park Dran Buster
RULES:
BEYBLADE SOUTH OKLAHOMA QUALIFIER REGULATIONS:
Modified Takara Tomy Regulations:
These Regulations follow the Official Takara Tomy Regulations with the following changes and additions.
Xtreme Stadium - Side Change:
After every battle using the Xtreme Stadium, rotate the stadium 180 degrees.
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their Beyblades or launchers. 3rd party Beyblades, Parts, Launchers, and Ripcords are prohibited.
BATTLE FORMAT:
The format for this event will be 3-on-3, 7-Points
3-on-3:
Each blader will build a deck of 3 Beyblades without using the same parts. At the beginning of a match, both players choose an order to battle their Beyblades, 1st, 2nd, and 3rd, then battle them in that order. After every 3rd battle, both players may choose a new order for their Beyblades. Bladers are limited to using 1 each of the Valkyrie and Emperor CX Metal Lock Chips in their deck, but may use up to 3 copies of normal CX Lock Chips.
7-Points:
The first blader to earn 7 points wins the match.
TOURNAMENT STRUCTURE:
This event will be ran in 2 stages.
The Group Stage or Stage 1 will be a Round Robin Tournament.
The Final Stage or Stage 2 will be a Single-Elimination Bracket made up of the Top Players from Stage 1.
Round Robin (Pods):
Each Player plays every other participant at least once.
Depending on the number of Players, Players may be broken into smaller groups or "pods," where everyone in a pod plays every other person in that pod.
Single Elimination:
A competition where a player is eliminated after a single loss.
TIE BREAKERS:
While Wins matter most in the event, players that tie will have their ties broken using point-based tie breakers.
Points Difference:
The amount of points a players has earned minus the number of points they've given up to their opponents over the course of Stage 1.
This tie breaker is able to accurately determine players' skill level by measuring how many points they earn without allowing their opponents to score points against them.
Points Earned:
The total points a player earned during Stage 1 of the tournament.
IMPORTANT RULINGS & NOTES:
MN - METAL NEEDLE BAN: The Bit "MN" or "Metal Needle" is banned.
NO CONTACT/SELF K.O. = FULL POINTS: If a battle ends without the beyblades making contact, that battle still awards full points to the winner.
STADIUM OUTS: If a player's Beyblade goes out of the top of the stadium and doesn't return within 5 seconds, That Player gets a Stadium Out Warning, and then you reshoot the battle. If it happens again on the same Beyblade, their opponent scores 1 point, and you move on to the next Beyblade.
SHOOTING ERRORS: If a player launches late, early, misses the stadium entirely, or makes contact with the stadium while launching, it is considered a Shooting Error, and they get a Shooting Error Warning; then you reshoot the battle. If they make a second Shooting Error on the same Battle, their opponent scores 1 point, and you move on to the next Battle.
MID AIR: Whenever both players' Beyblades make contact before both Beyblades touch the stadium floor, the battle results in a reshoot.
REVERSAL TIMING: When any player's Beyblade enters the Over Zone, Extreme Zone, or goes out of the top of the stadium, it has 5 seconds to return to the battle area to perform a Reversal before the result is final.
CHANGING BEYS: Players are free to change their beys between matches during the tournament.
MODE CHANGE: Players may change the modes of their parts during Bey-check before a battle where they are using that part on their bey.
PARTS BREAK: When a Beyblade or part breaks and becomes unusable, its owner must be able to produce a replacement of the broken part or forfeit their match. (This is normally a DQ instead of a Match Loss in the official regulations)
BURST TIMING: Burst Finishes do not count until the parts are fully separated.
PRIORITY: Beyblade X does not use "Burst Priority" but instead uses a "Chronological Priority," meaning the finishing move that starts first is what's counted at the end of a battle. For Example, if "Beyblade A" is knocked into the Over Zone but "Beyblade B" bursts AFTER "Beyblade A" entered the Over Zone, the battle ends with an Over Finish awarded to "Beyblade B".
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