MOVEMENT: Elevated; THERE ISN'T A HIT HE WOULDN'T RATHER TAKE: When Moon Knight takes damage from an opposing character's attack, give him a Vengeance token. // At the beginning of your turn, you may remove two Vengeance tokens. If you do, modify Moon Knight's combat values +1 until your next turn.; CARVING A PATH FOR KHONSHU: Blades/Claws/Fangs, Quake, Steal Energy. // When one or more opposing characters takes damage from Moon Knight's attack, give him a Vengeance token.
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